How to play
- One against one. Arrange the falling blocks to complete and clear horizontal lines.
- Clear lines consecutively without a break to build a combo.
- Combos and t-spins send garbage rows at your opponent — chain them to bury their board.
- Incoming garbage waits beside your board until you lock your next piece. If that piece sends garbage of its own, it cancels the incoming one for one.
- Win to take a star and climb the rank.
Combo
1st clear 1× → 2nd 2× → 3rd 3× → and so on
Scoring
- Each line cleared
- +1 × combo
- T-spin
- 5× the clear
- T-spin mini
- 3× the clear
- Perfect clear
- +100
- Top out
- KO to your opponent
A four-line clear on a 3× combo scores 12. Topping out
clears your board and hands the other player a knockout
— and a match is won on knockouts first, with lines
sent only breaking a tie.
Controls
- W↑
- Rotate clockwise
- Z
- Rotate counter-clockwise
- A←
- Move left
- D→
- Move right
- S↓
- Soft drop
- Space
- Hard drop
- Shift
- Hold / swap piece
Rewards
The pool comes from the Creator Reward on pump.fun, split
three ways.
- Leaderboard rewards · gamers
- 40%
- Daily spin rewards · traders
- 40%
- Staking & battle tournaments
- 20%
reward = (pool ÷ qualified holders) × (rank % ÷ 100)
- Pool
- the reward wallet, less what is already owed
- Qualified holders
- everyone above the entry price
- Rank %
- your band’s share, higher the higher you climb
Re-read every ten minutes. Open Reward Distribution
for the live figures and your own band’s share.
Payout & rank
- Minimum payout
- 0.1 SOL
- Ranks
- 1 – 100
- To rank up
- 5 stars
A win is a star, a loss takes one. Five stars promotes you
and you restart the new rank part way up, so one bad match
never undoes a promotion. At rank 100 the stars keep
counting instead.
Rank-down protection
Burn $TETRA to activate
Energy
- Maximum
- 50 (80 boosted)
- Regenerates
- +1 / 5 min
- Per match
- −5
Energy is what limits how much you can play, not how well.
It refills on its own whether you are here or not.
Refill now
Burn $TETRA tokens
Who you fight
Matchmaking only pairs you inside your own band of ten
ranks, so a rank 12 player never meets a rank 90 one.
1–10
11–20
21–30
31–40
41–50
51–60
61–70
71–80
81–90
91–100